Factsheet

Developer:
Alexander Bruce
Based in Melbourne, Australia

Founding date:
December 1, 1986

Website:
antichamber-game.com

Press / Business Contact:
alex@demruth.com

Social:
Twitter
Facebook
Skype

Releases:
Antichamber

Phone:
+61 402 325 335

Description

Alexander Bruce is an experimental game designer from Melbourne, Australia.

History

Getting into games

Alexander Bruce began his development career in 2006 by trying to recreate basic games like Snake and Asteroids in Unreal Tournament 2004. Through a series of naive programming mistakes, he accidentally created systems for manipulable geometry and recursive space that would go on to define the next 7 years of his life, as he explored the ideas further and tried to work out how to turn them into a game.

Self-discovery

A failed arena combat game, a single player puzzle game full of dead end ideas, a year of work in industry and the impending end of his university degree led him on a voyage of self-discovery that somehow resulted in a non-Euclidean philosophical art piece title "Hazard: The Journey Of Life". By the end of his university degree, Alexander had already spoken at the Tokyo Game Show and picked up a handful of awards for his work, so he then decided to create a standalone release of Hazard using the newly released Unreal Development Kit.

Competition Career

With an unusual game to market on his hands, Alexander looked for more festivals to enter as a way of gaining additional exposure, with the mindset that if the game wasn't good enough to win any more awards, he would release it and move on. With every nomination he received from that point, Alexander raised the bar of quality higher and looked towards bigger, better festivals to enter, still with the mindset that he would release when it stopped being nominated in festivals. This process continued for the next 3 years of development, sending Alexander around Australia, throughout America, back to Japan and to China. Along the way, Alexander discovered the psychological theme behind the mechanics and renamed the game to Antichamber in preparation for its commercial release.

Recent

In March 2012, Alexander won the award for Technical Excellence at the Independent Games Festival and declared his retirement from competitions, having received over 20 honours throughout the development of Antichamber. After several years of blood, sweat and tears, he is now finally almost ready to release his first independent game to the world.

Projects

Videos

Design3 Interview - Go to the YouTube page for a link to the full interview YouTube

Images

download all screenshots & photos as .zip (1MB)
Headshot.png
IGF-photo.png

There are far more images available for Alexander Bruce, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!

Awards & Recognition

  • "Game Developer Top 50 - Programming" - Game Developer Magazine, 2011

Selected Articles

  • "Bruce’s story is the story of relentlessness in the face of a very hard business that offers very long odds for anyone hoping to make a dent with their game."
    - Ben Kuchera, Penny Arcade
  • "Bruce is not just a creative thinker and problem solver, but a wholesale believer in the utility of playing around with new ideas and refusing to fall back on familiar design as a crutch."
    - Danielle Riendeau, Joystiq
  • "Bruce is refreshingly honest, open, and unafraid to challenge popular opinion and, whether or not you agree with him, it’s clear he’s onto something good."
    - Tracey Lien, Kotaku AU

Team & Repeating
Collaborators

Alexander Bruce
Experimental Designer

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks