Factsheet

Developer:
Alexander Bruce
Based in Melbourne, Australia

Release date:
January 31st, 2013

Platforms:
PC (Steam)

Website:
antichamber-game.com

Regular Price:

USD$19.99

Description

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.

History

An early version of Antichamber was first presented at the Tokyo Game Show for Sense of Wonder Night 2009. The game at that time was a philosophical art piece titled "Hazard: The Journey Of Life", created entirely by Alexander Bruce as a mod for Unreal Tournament 3 during his final year of university. During the Tokyo Game Show Alexander met with Mike Capps, president of Epic Games, and was informed about the as yet unannounced Unreal Development Kit. Development of a standalone version began in late 2009.

Throughout its development, the game went on to receive many honours in major competitions including Make Something Unreal, the PAX10, IndieCade and the Independent Games Festival. Alexander also brought on additional collaborators for sound design, music, modelling and illustration.

In July 2011, Hazard was renamed to Antichamber in preparation for its commercial release, as the game had undergone significant changes since its inception. In March 2012, it became the winner for Technical Excellence in the Independent Games Festival. In April 2012, Antichamber was announced as the 7th game to receive funding from the Indie Fund to help it through its final stages of development.

Antichamber was released on January 31st, 2013. Seven weeks after the release of the game, on March 20, 2013, Antichamber passed 100,000 sales.

Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

Videos

Antichamber Launch Trailer YouTube

Antichamber Teaser YouTube, .mp4